Fantasy writing quest long rationale

30 May

Trailer for fantasy writing quest

From 2011 to 2103, the teacher librarians from four neighbouring schools refined a creative writing workshop for 12 to 13 year old boys and girls, the Spring Hill Young Writers (SHYW) Workshop, which explored ways of enhancing creative writing with an author. Evidence-based practice involved monitoring student involvement and engagement, and seeking feedback from them and the author through the use of survey tools. This was presented as part of the Australian Government Quality Teacher Program and supervised by lecturers from the Australian Catholic University. Please see: Using inquiry practices it was concluded that collaborative writing via a wiki and supported by an author, improved student writing compared to traditional teaching methods.
In 2013, the 4 teachers were inspired by Lyndell Sellars and Peter MacGregor for their innovative Year 8 Fantasy Adventure Writing Camp, a joint initiative of Malanda SHS and Tinaroo Environmental Education Centre:
“Our aim is to create a fantasy setting on the banks of the Lake of Mirrors and to stage a quest designed to inspire young creative writers. Integration of outdoor experiences and physical challenges (canoeing, hiking, raft building, high ropes) with iPad technology and explicit teaching of writing techniques result in an enriched learning experience to extend students with a passion for writing. The writing process is further enhanced by a creative writing workshop hosted by a guest fantasy author, (Karen Healey 2011 and Michael Pryor 2012, 2013 and 2014). The culmination of the program is the student presentation of a piece of writing inspired by their experience.” (
One of the teacher librarians had undertaken the Harvard School of Education Visible Thinking Program and encountered the work of Tim Ryland who encourages creative writing through the app Epic Citadel.
Attendance by some of the SHYW teacher-librarians at an Augmented Reality workshop led to the inclusion of apps such as Aurasma and Anomaly, amongst others.
Research was undertaken into various online and board role play games and video games. See: One of the main limitations was finding games that could be implemented in a short time period. Games, including Minecraft, Project Spark and Fable, were considered, but involved too much learning time, were too violent or inappropriate for the age group or could not be sufficiently explored in the time available. The role play game Dragons was promising, but would not work on Windows 8 devices.
The Band of Heroes fantasy writing activities from the NSW Department of Education and Training (2012) were useful.

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Posted by on May 30, 2015 in Uncategorized


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